| 1 | Feb 16, '24 | First look: Cache for CS2 π | 211Γ | 4.8M | 28k | 2k | 691 |
| 2 | Mar 3, '25 | DE_CACHE has returned for @CounterStrike β’οΈ | 117Γ | 2.7M | 20k | 1.7k | 853 |
| 3 | Sep 23, '23 | @CounterStrike hi mr. cs | 107Γ | 2.4M | 5.3k | 80 | 17 |
| 4 | May 23, '25 | Thank you for playing Cache. β€οΈ Thank you to @SalGarozzo for allowing me to work on his original creation for so many years. Thank you to @CounterStrike for being @CounterStrike ! | 91.3Γ | 2.1M | 9.8k | 348 | 243 |
| 5 | Apr 12 | DE_SPLINTER has arrived for @CounterStrike π¨π¦πͺ΅ (link in replies) | 44Γ | 1M | 4.5k | 137 | 305 |
| 6 | Apr 23, '23 | Santorini. Source 2. WIP βοΈ | 30.7Γ | 704k | 8.6k | 431 | 117 |
| 7 | May 4, '24 | π | 26.8Γ | 614k | 12k | 678 | 200 |
| 8 | Oct 26, '24 | βοΈ | 24.6Γ | 564k | 6.5k | 363 | 179 |
| 9 | May 27, '24 | π | 22.6Γ | 517k | 7.9k | 291 | 161 |
| 10 | Sep 30, '24 | β’οΈ | 19.8Γ | 454k | 6.8k | 378 | 193 |
| 11 | Sep 23, '23 | Here's a random fun fact, seeing this screenshot is what specifically pushed me to make a Counter-Strike: Global Offensive map. | 19.5Γ | 447k | 2.4k | 34 | 33 |
| 12 | May 20, '23 | More | 18.3Γ | 419k | 4.5k | 182 | 44 |
| 13 | Dec 27, '23 | DE_THERA, a new competitive 5v5 bomb-defusal map for @CounterStrike, is now released! πΈ | 17.1Γ | 391k | 2.8k | 164 | 100 |
| 14 | Jun 4, '23 | De_Santorini for @CounterStrike 2 | 16.7Γ | 383k | 4.7k | 252 | 49 |
| 15 | Aug 2, '24 | π
±οΈ | 16.2Γ | 372k | 5.6k | 272 | 174 |
| 16 | Aug 29, '24 | π» | 15.2Γ | 347k | 5.7k | 261 | 137 |
| 17 | Jul 8, '23 | De_Santorini for @CounterStrike | 14.6Γ | 335k | 3.7k | 243 | 45 |
| 18 | Jun 10, '23 | De_Santorini π€β₯οΈ@counterstrike | 14.4Γ | 329k | 3.3k | 122 | 43 |
| 19 | May 21, '19 | ποΈ | 14Γ | 0 | 11k | 1.3k | 11 |
| 20 | Dec 23, '23 | DE_THERA will be released to the Steam Workshop on December, 27, 2023. πΈ Happy Holidays! | 13.5Γ | 309k | 3.1k | 174 | 136 |
| 21 | May 27, '24 | This is where the lighting stands now. All WIP of course. | 13.1Γ | 299k | 4.3k | 145 | 87 |
| 22 | Jul 13, '24 | π
°οΈ | 11.5Γ | 264k | 3.8k | 197 | 100 |
| 23 | Sep 1, '23 | π | 10.8Γ | 247k | 1.4k | 9 | 6 |
| 24 | Jun 24, '19 | π | 10.3Γ | 0 | 8.2k | 774 | 7 |
| 25 | Aug 21, '24 | π― | 9.9Γ | 227k | 5k | 222 | 94 |
| 26 | Apr 11, '19 | πΉ | 9.2Γ | 0 | 7.3k | 743 | 5 |
| 27 | Aug 23, '23 | π | 8.9Γ | 204k | 1.9k | 167 | 11 |
| 28 | Oct 21, '23 | De_Santorini for @CounterStrike WIP πΈ | 8.7Γ | 199k | 2.3k | 150 | 41 |
| 29 | Aug 19, '23 | Preview of CS_RONIN (artwork by our team) | 8.0Γ | 184k | 1.9k | 198 | 44 |
| 30 | May 31, '24 | β’οΈExperiment #1 | 7.9Γ | 182k | 3.7k | 100 | 61 |
| 31 | Jul 30, '23 | π¨ | 7.8Γ | 178k | 2.1k | 82 | 11 |
| 32 | Feb 14, '25 | View post on X | 7.6Γ | 174k | 2.9k | 63 | 55 |
| 33 | Sep 4, '23 | Santorini, a Community Map for @CounterStrike | 7.5Γ | 171k | 1.7k | 208 | 25 |
| 34 | May 13, '20 | Obviously Unreal Engine 5 is impressive, but look what can be achieved with the Source Engine. π³ | 7.3Γ | 0 | 6k | 655 | 37 |
| 35 | Sep 7, '24 | βοΈ | 7.3Γ | 167k | 4k | 158 | 65 |
| 36 | Nov 21, '19 | Custom player models in CSGO is, unfortunately, game breaking. The only way this idea works is an option to disable it. Sorry. I know this isnβt what Valve wants to hear. The idea | 6.9Γ | 0 | 5.5k | 558 | 9 |
| 37 | Mar 6, '23 | If Source 2 is truly coming to @CSGO (this is not the part where I bait you), I will commit to releasing an updated Source 2 Hammer editor tutorial, as well as Blender introduction | 6.8Γ | 156k | 2.7k | 66 | 71 |
| 38 | Mar 23, '24 | Progress on CS_RONIN by the team. βοΈ | 6.8Γ | 155k | 3k | 150 | 102 |
| 39 | Feb 18, '20 | New Cache Update: -Less GREEEEEEN. -A bit more FPS. | 6.7Γ | 0 | 5.9k | 264 | 11 |
| 40 | Jun 25, '24 | Thank you @CounterStrike for rewarding the map makers! β€οΈ | 5.8Γ | 133k | 1.3k | 18 | 10 |
| 41 | Mar 5, '25 | An update is live to DE_CACHE containing FPS improvements and more. Full change-log: | 5.8Γ | 132k | 2.6k | 56 | 74 |
| 42 | Mar 3, '25 | @Ciguato_ @CounterStrike @SalGarozzo Valve HQ has to approve it first, hopefully it will be quick! | 5.6Γ | 128k | 1.1k | 13 | 5 |
| 43 | Jun 27, '24 | π | 5.3Γ | 122k | 2.1k | 46 | 85 |
| 44 | May 4, '24 | Thank you to everyone who has supported Thera and Cache. Here are some bonus screenshots. | 5.3Γ | 120k | 3.1k | 109 | 32 |
| 45 | Nov 25, '23 | Our team is making significant progress on CS_RONIN | 5.2Γ | 118k | 1.2k | 72 | 39 |
| 46 | Mar 3, '25 | View post on X | 5.1Γ | 117k | 1.6k | 15 | 10 |
| 47 | Jan 24, '19 | π΄οΈ | 5.0Γ | 0 | 4k | 355 | 4 |
| 48 | Oct 10, '19 | DE_CACHE by @FMPONE + @SalGarozzo Steam Workshop: | 4.7Γ | 0 | 3.7k | 418 | 15 |
| 49 | Oct 30, '18 | View post on X | 4.4Γ | 0 | 3.2k | 366 | 3 |
| 50 | Aug 6, '24 | π―@Mapcore | 4.2Γ | 97k | 1.5k | 22 | 33 |
| 51 | Jul 11, '16 | Here it is. -- Wallpaper | 4.2Γ | 0 | 2.5k | 728 | 2 |
| 52 | Mar 3, '25 | Radar | 3.7Γ | 84k | 1.8k | 27 | 14 |
| 53 | Nov 25, '22 | We're finally releasing LEVITATION, an epic custom campaign for Half-Life: Alyx. After years of trying our best to create a new classic Half-Life VR experience, you can play LEVITA | 3.6Γ | 0 | 2.5k | 379 | 126 |
| 54 | Feb 27, '25 | πΆ | 3.5Γ | 80k | 1.4k | 23 | 31 |
| 55 | Oct 10, '19 | DE_CACHE by @FMPONE + @SalGarozzo Steam Workshop: | 3.4Γ | 0 | 2.6k | 302 | 7 |
| 56 | Oct 1, '19 | To celebrate the fun memories of New York @ESLCS, Iβm giving away two @CSGO chickens! Just reply to this post with your favorite CS level of all time, and two lucky winners will be | 3.3Γ | 0 | 1.3k | 95 | 1 |
| 57 | Sep 30, '19 | Iβd like to thank @ESLCS and NYC for being so kind to myself and @SalGarozzo β€οΈ We got a LOT of feedback, thankfully the pro feedback seemed positive! But hereβs what weβre going t | 3.2Γ | 0 | 2.9k | 140 | 6 |
| 58 | Oct 20, '25 | @Zhyrafaa Very cool! Looks familiar for some reason. | 3.2Γ | 73k | 2.4k | 6 | 15 |
| 59 | Nov 23, '22 | Half-Life Alyx: LEVITATION will be releasing this Friday -- November 25, 2022. π₯π The mod is 3-4 hours long, and FREE for all owners of Half-Life: Alyx. You can join us in celebr | 3.1Γ | 0 | 2.2k | 327 | 112 |
| 60 | May 23, '25 | @Navi_Aenarion @SalGarozzo @CounterStrike valve has the rights to this art now as well :) | 3.1Γ | 71k | 1.5k | 3 | 8 |
| 61 | May 23, '25 | @DeWiCSGO @SalGarozzo @CounterStrike out of respect for the development team I withheld comment. but they reached out to buy it on day 1 of release. It was a great honor and I don' | 3.0Γ | 68k | 1.8k | 18 | 25 |
| 62 | Mar 6, '25 | Another DE_CACHE update is live with FPS improvements and more. Full change-log: | 2.9Γ | 65k | 1.2k | 25 | 22 |
| 63 | Nov 21, '19 | Coming soon: Cache care package for CS:GO mappers, 600+ custom assets zipped up and placed in a "zoo". Will also be releasing the map's .vmf file. All of this will be free of charg | 2.6Γ | 0 | 2.3k | 110 | 7 |
| 64 | Aug 21, '24 | Have some more. | 2.6Γ | 59k | 1.8k | 40 | 16 |
| 65 | Mar 8, '17 | Soon | 2.4Γ | 0 | 1.6k | 282 | 0 |
| 66 | Aug 2, '19 | View post on X | 2.2Γ | 0 | 1.8k | 145 | 2 |
| 67 | Sep 28, '19 | Just so people know, Cache will be released in October after we have time to process feedback from New York. β€οΈ | 2.2Γ | 0 | 1.9k | 110 | 3 |
| 68 | Mar 31, '25 | Sneak peak DE_VEGAS π²β£οΈ Layout here: (big screen credit to @yanzl_ ) | 2.1Γ | 49k | 1.3k | 26 | 64 |
| 69 | Nov 11, '19 | Fun fact: there have been eight Call of Duty sequels released during CS:GOβs lifespan thus far. | 2.1Γ | 0 | 1.8k | 120 | 3 |
| 70 | Sep 15, '19 | You gotta shoot your shot! π | 1.9Γ | 0 | 1.8k | 35 | 1 |
| 71 | Jul 13, '24 | View post on X | 1.9Γ | 43k | 1.1k | 19 | 8 |
| 72 | Sep 29, '19 | A few minutes out... β€οΈβ€οΈβ€οΈπ₯π₯π₯ @ESLCS @CSGO | 1.8Γ | 0 | 1.8k | 37 | 0 |
| 73 | Feb 9, '20 | .@ESLCS still have not yet paid my invoice dating back all the way to ESL New York. Hosts of the next Major, btw! Gotta love that #communityspirit π | 1.8Γ | 0 | 1.7k | 57 | 0 |
| 74 | Apr 19, '22 | If you want a sequel to a Valve game and it's NOT the game where you charge up Omaha beach and get shredded by machine gun fire, please reconsider your life choices. | 1.8Γ | 0 | 1.5k | 69 | 34 |
| 75 | Mar 22, '21 | ποΈπ§ | 1.7Γ | 0 | 1.5k | 67 | 17 |
| 76 | Aug 21, '21 | Half-Life: Alyx LEVITATION by @FMPONE and @CoreyLaddo (coming 2022) Box-art by the incredible @decepticoin | 1.7Γ | 0 | 1.3k | 163 | 28 |
| 77 | Aug 30, '25 | #sneakpeak DE_SPLINTER πͺ΅ During the last @Mapcore contest, one project caught my eye: Coalline. Ultimately the project was abandoned prior to the deadline, but I'm working with th | 1.7Γ | 39k | 939 | 50 | 47 |
| 78 | Aug 8, '19 | Leaks of Cache two months before release? SMH. Hereβs the real deal. | 1.7Γ | 0 | 1.5k | 79 | 2 |
| 79 | Oct 11, '19 | Coming soon. π The bugs are all fixed, it's the FPS that's being cranked on. Thanks for your patience! | 1.6Γ | 0 | 1.4k | 59 | 0 |
| 80 | Apr 13, '21 | Greetings #portfolioday I'm working on a mod for Half-Life: Alyx named LEVITATION. βοΈ | 1.5Γ | 0 | 1.2k | 135 | 22 |
| 81 | Oct 17, '20 | The Workshop version of DE_CACHE is now updated, removing excessive details and generally smoothing the visuals. π¨πΌοΈ Screenshots: | 1.4Γ | 0 | 1.2k | 48 | 3 |
| 82 | Sep 19, '19 | Looking π₯π₯π₯π₯π₯ | 1.4Γ | 0 | 1.3k | 33 | 3 |
| 83 | Sep 28, '19 | 1 π @ESLCS @SalGarozzo | 1.4Γ | 0 | 1.2k | 72 | 4 |
| 84 | Feb 2, '17 | Why do I make maps? Because it's easier than dreaming about making maps, like I used to. Hope you guys are ready to play some CS next week. | 1.3Γ | 0 | 897 | 157 | 0 |
| 85 | Nov 21, '19 | Probably making enemies with this post, thatβs life. | 1.3Γ | 0 | 1.3k | 6 | 1 |
| 86 | Jul 25, '19 | View post on X | 1.3Γ | 0 | 1.1k | 59 | 0 |
| 87 | Oct 3, '19 | Bruh that was almost 14 years ago. come on now π€ͺ | 1.2Γ | 0 | 1.1k | 12 | 2 |
| 88 | Oct 12, '19 | Today's Cache update is a significant FPS increase with bug fixes. Enjoy. | 1.2Γ | 0 | 1.1k | 41 | 0 |
| 89 | Oct 13, '19 | Got a really nice update for you guys, but @CSGO keeps crashing on upload :o( | 1.1Γ | 0 | 1.1k | 11 | 0 |
| 90 | Sep 9, '19 | 20 @ESLCS @SalGarozzo | 1.1Γ | 0 | 879 | 80 | 1 |
| 91 | Dec 5, '18 | View post on X | 1.1Γ | 0 | 968 | 47 | 1 |
| 92 | Aug 10, '19 | ππ We love to see it. | 1.1Γ | 0 | 1k | 25 | 0 |
| 93 | Oct 16, '19 | Spooky! π By the way, once Cache gets in a final state (we're almost there), I'll be releasing ALL map files, models, and materials for public use. Looking forward to what the com | 1.0Γ | 0 | 955 | 37 | 0 |
| 94 | Aug 1, '19 | @DonHaci @ESLCS @SalGarozzo Haci, I trust you as far as I can throw you. | 1.0Γ | 0 | 1k | 7 | 1 |
| 95 | Jan 9, '20 | Cache Workshop has been updated with the following: -Optimization -Reduced contrast/noise -Improved visibility/brightness -Subtle improvements based on watching Reddit clips, etc. | 1.0Γ | 0 | 902 | 33 | 2 |
| 96 | Nov 21, '19 | Valve suffered through all the memes, and ridicule about HL3 when most companies would have given people the profitable sequel it easily could have been... because they wanted Half | 1.0Γ | 0 | 938 | 33 | 1 |
| 97 | Aug 17, '19 | What do I think needs to happen for custom maps in @CSGO ? Community investment. And I mean investment literally. Let the community steer things with their dollars, not just playti | 1.0Γ | 0 | 941 | 16 | 0 |
| 98 | Jun 16, '20 | Half-Life: Alyx project "Levitation" | 1.0Γ | 0 | 861 | 49 | 8 |
| 99 | Sep 15, '19 | 14 ππ¦ | 1.0Γ | 0 | 913 | 22 | 0 |
| 100 | Jun 24, '19 | π | 1.0Γ | 0 | 920 | 14 | 0 |
| 101 | Oct 18, '21 | Valve is acknowledging the existence of Day of Defeat π³ | 1.0Γ | 0 | 885 | 28 | 4 |